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Gaming World Building

Youthful Problems

Have you ever played Rise of the Tomb Raider? If not, no worries, there are plenty of examples of what I’m about to talk about in other media. Anyway, in this specific game the main character of Lara Croft talks about a MacGuffin that can unlock the secrets of immortality for humankind, talking about how it would change everything, stop sickness and disease, and all the usual nonsense people think up in these situations. So let’s think for a moment about why this line of thinking is naïve and catastrophically flawed. First, yes, the basic premise Lara is discussing here …

World Building

Post-Apocalyptic Lesbians

I have an odd relationship with post-apoc settings. I love the general idea, the concept of post-apoc, but often find the execution to be lacking. For every Mad Max, there’s at least one Aftermath or New Gladiators. Some nice ideas in the lower budget movies, sure, but the obvious issue is the ‘lower budget’. By nice, I do of course mean awful, because… you know, post-apoc. Similarly, for every Fallout: New Vegas (one of my top 5 games of all time), you have… well, something like Fallout 76, which completely misses the point of the franchise it’s aping off, exactly …