Finally we get to Emil Pagliarulo, the man responsible for the terrible, TERRIBLE writing in the Fallout games now. Thanks, Emil, you suck.
In the third part of this mini series, we discuss how the SHAUUUUN! stuff could be handled better, as well as giving the player more moral choices in how they act.
Following on from the first part, this week we discuss the problem of the player and their character’s motivations not lining up, AKA ludonarrative dissonance.
While Fallout 4 was an enjoyable enough looter shooter, the story has some really serious issues. Chief among them, the assumed empathy problem.